Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0b11
Issue ID
891458
Regression
No
Unity crashes in <InitWGL>, when Unity is starting using Window's Remote Desktop Connection and the platform is set to WebGL
Reproduction steps:
1. Connect with other computer using Window's Remote Desktop Connection;
2. On connected computer open the attached project;
Actual result: Unity crashes in <InitWGL>.
Expected result: Unity should not crash.
Note: Unity crashes because the project platform is set to WebGL, when the platform is set to Windows Standalone, it does not crash.
Also, when the lines
" - m_BuildTarget: WindowStandaloneSupport
m_APIs: 0b000000
m_Automatic: 0" are deleted from the folder "ProjectSettings" -> ProjectSettings.asset, Unity does not crash (see the user attached picture).
Reproduced with: 5.3.7p4, 5.4.5p1, 5.5.2p4, 5.6.0f2, 2017.1.0a5
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
bmustata
Feb 10, 2018 08:56
Similar issue in here!
TornaD-oz
Dec 19, 2017 17:16
I've encountered this bug today. Unity crashes with Windows Remote Desktop, TeamViewer shows white screen instead of UI.