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Unity crashes when calling DestroyImmediate(this) in Editor script
- Create an editor script (e.g. inspector window for a component) which calls DestroyImmediate(this)- Add this component to a game o... Read more
useGUILayout = false spams console
useGUILayout = false spams console. If a project uses GUILayout with MonoBehaviour.useGUILayout set to false, the console is spammed... Read more
Game view is being rendered on the water in the scene view.
Game view is being rendered on the water in the scene view. Please view attached screenshots. Repro Steps: 1) Launch unity with Boot... Read more
Draw calls not being reclaimed from deactivated objects
Shouldn't the draw calls with de-activated Water3 be the same as not having Water3 at all? To test this... - Open the scene and add ... Read more
Mono compiler ICEs while attempting to compile the attached script
Mono compiler ICEs while attempting to compile the attached script. Reproducible simply by adding the script to the assets directory... Read more
AssetPostprocessor - OnPostprocessModel doesn't allow postprocessing of ...
It looks like OnPostprocessModel is called before @ animation are added to the model, which means you can't postprocess these animat... Read more
Unity installer doesn't check for free space on disk
It looks like Unity installer doesn't check if there is enough free space on disk. I just got an error when installing Unity - it fa... Read more
Double-clicking exceptions from within external assemblies not handled p...
Scenario:A method defined inside an external assembly throws an exception or does a Debug.Log.The user double-clicks the message in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS