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Play, Stop, Step buttons don't turn blue in Play Mode with maximized Sce...
- Maximize Scene View by pressing Space- Press Play- The Play, Pause and Step buttons don't turn blue However, Unity doesn't freeze,... Read more
Custom Merge/diff tool not selectable
- Users should have a way of selecting any application (or a subset of supported tools).-- I suggest to add a "Browse..." item on th... Read more
Uniform Scaled Objects with transparent shaders issue
To Reproduce:1. Open the Bug Scene.2. Press Play. Objects with transparent shaders are not rendered in the correct order (back to fr... Read more
InvokeRepeating timing is off when invoking at time=0f
When calling InvokeRepeating("methodName", 0f, repeatRate) the interval between the first two invocations is always 1 sec. too short... Read more
Linq's Sum/Any not being AOTd and raises a runtime exception
Repro: 1. Build & run to the device2. Click either "Any burning edge" or "Sum"3. You will get ExecutionEngineException Read more
Unity is unable to load animation from attached COLLADA file
Unity is unable to load the attached COLLADA file. Current Unity:1) doesn't assign correct diffuse texture.2) The legs are twiching3... Read more
Improve default demo discovery
Suggested solutions: - Shortcut to /Users/Shared/Unity and the windows equivalent inside the Unity applications folder. - Make sure ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS