Search Issue Tracker
Fixed in 5.0.X
Votes
1
Found in
3.4.0f5
Issue ID
414386
Regression
No
InvokeRepeating timing is off when invoking at time=0f
When calling InvokeRepeating("methodName", 0f, repeatRate) the interval between the first two invocations is always 1 sec. too short (e.g. 0,5,6,6,6...).
If the first invocation time is set to a very small value instead of zero, everything works fine. But, if it is set to float.MinValue, everything goes off in the same time.
Not a regression.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
Add comment