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Rename Xcode project to iOS
When an Xcode project is created, the project is named Unity-iPhone. It would be more consistent to rename it Unity-iOS Read more
The polygon collider is very inconsistent in how it draws the collider w...
1. Put attached 'letters.psd' in scene and add polygon collider2. select 'create from texture' and observe how the collider is very ... Read more
Mono runtime is having trouble finding methods when a covariant interfa...
To reproduce:1. Create new project2. Add C# script with code from https://gist.github.com/jaredthirsk/51391203. Attach script to cam... Read more
[Visualization] Lightmap Resolution scene visualization mode doesn't wor...
To reproduce:1. Create new project2. Import zbias-repro3. Open network view4. Switch to UV charts5. Notice that ZBiasedPlane is rend... Read more
WebPlayer logging to be improved in light of "Failed to apply auto-updat...
WebPlayer logging to be improved in light of "Failed to apply auto-update" error issue. The thread is here: http://forum.unity3d.com... Read more
[PSD] PSD file mirrored on import
1. Import any of the attached psd files into unity2. Drag asset to sceneview3. Observe how the image seems to be mirrored (though it... Read more
Event.current.shift, Event.current.alt, and Event.current. don't work as...
Steps to reproduce : - import the project attached- press play and hold shift, control or alt key down and notice the message- build... Read more
"Not yet compressed" message when switching platforms for a "Truecolor" ...
Steps to reproduce : - the user attached a video explaining the issue- also package attached with the repro project Read more
Converting integer to string with padded zeroes doesn't work on Flash
1 Create new project and create script(.cs)2 Add methodprivate int counter = 0;void OnGUI() {counter++;string str = counter.ToString... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument