Search Issue Tracker

0
votes
Fixed

The editor froze while connected to the debugger

Mono

-

Jan 29, 2012

-

Version/s: 3.5.0f2

To reproduce:- Load the attached project in Monodevelop- Load the attached project in Unity- Connect the debugger to the unity edito... Read more

0
votes
Postponed

Refreshing and docking issue

Window management

-

Jan 28, 2012

-

Version/s: 3.5.0f2

To reproduce the dock issue:- Make a view tab floating- Maximize the view so it covers one or more smaller docked tabs- Drag the flo... Read more

0
votes
Not Reproducible

Playback volume on iPhone, mute issues when microphone starts

iOS

-

Jan 28, 2012

-

Version/s: 3.5.0f2

To reproduce:1. Open project CaptureScreen_22. Build and run for iPhone3. On iPhone playback volume is lowered when microphone is tu... Read more

1
votes
Fixed

Multi-object editing not supported for Audio Import Settings

Audio

-

Jan 26, 2012

-

Version/s: 3.5.0f1

To reproduce:- Open attached "AudioMultiEdit" package- Select 2 audio files in Project Browser- Observe that user can not change the... Read more

0
votes
Won't Fix

[Lightmapping] better error message for nothing to do in job

Global Illumination

-

Jan 25, 2012

-

Version/s: 3.5.0f1

Steps to reproduce : - bake light probes and see the error : Something went wrong in the Beast lightmapper: Job Execution Failure - ... Read more

0
votes
Not Reproducible

Animation editor is taking up 100% of one CPU core

Animation

-

Jan 25, 2012

-

Version/s: 3.5.0b7

Animation editor is taking up 100% of one CPU core I have this problem on multiple pc's with the same project.I've also tried it in ... Read more

0
votes
Won't Fix
3
votes
Fixed

Mesh has more materials (2) than subsets (1)

Graphics - General

-

Jan 25, 2012

-

Version/s: 3.5.0f1

Would be nice if Unity select the offending mesh when we select the message on the console, otherwise there is no way to know which ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.