Search Issue Tracker
By Design
Votes
0
Found in
4.1.2f1
Issue ID
538121
Regression
No
After upgrading to Unity 4.1.2f1 all the rotations for shuriken particles are a different axis
Steps to reproduce :
- import the package attached
- import in in 4.0 and 4.2.1
- place the prefab fx_tengu_whirlwind in the scene
- notice the difference between the two versions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "InvalidOperationException: Precision mismatch" error is thrown in the Console when multiplying two "Half" precision values in a Multiply Node with "Single" precision in Shader Graph
- The frame rate is inconsistent and not maintaining a stable target FPS when using Application.targetFrameRate
- Visual Effect's Alpha Clipping is missing when a corrupted Shader Graph is used
- The "Hold On" dialog box persists when entering the Play Mode
- Files with custom extensions are not filtered when using ”EditorUtility.OpenFilePanelWithFilters”
Add comment