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Placement of parent/child gizmos
To Reproduce: 1. Create number of cubes.2. Create an empty gameobject, and set is as parent of the cubes.3. Select all the children,... Read more
Ugly self-shadowing on a lightmapped buit-in sphere
To reproduce: 1. Open attached project (the last one).2. Check the bands on the built-in sphere and also the dark patches. I tried c... Read more
OSX: Unity not switching to designated Space if opening a new scene in a...
To reproduce: - Open Unity in eg. Space 2- Switch to Space 1- Open a scene in another project from Space 1 (just find a scene and do... Read more
GUI.Window silently fails in EditorWindow.OnGUI if you don't use EditorW...
To reproduce:1. Open attached project.2. Go to menu -> Window -> WindowTest3. The GUI.Window() call is not between BeginWindow... Read more
Camera.targetTexture confuses camera callbacks
Camera.targetTexture or RenderTexture.active with Camera.RenderWithShader are making trouble. If I set the camera's targetTexture in... Read more
WebTemplate: After adding a template the inspector wasn't immediately up...
1) Go to Project Settings -> Player -> Resolution and Presentation. Lock the view.2) The icon for MyTemplate should be visible... Read more
Object Selector doesn't remember the last selected item in the lightmapper
Check the video:http://screencast.com/t/OTVhZjkyMT Also check that the Object Selector doesnt remember the last place where it was m... Read more
WWWForm.data always returns empty array.
When trying to send any sort of data via the WWWForm class, the send fails and the message "Error when creating request. POST reques... Read more
Reimport project dialog is hidden
If Unity decides to reimport your project it will show "Reimport project dialog". If you activate some window on top of it then ther... Read more
Texture Import settings: Preview should show current selected override
When changing settings per target platform, it should be shown in the preview. Repro:Import a textureChange override settings for st... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes