Search Issue Tracker
By Design
Votes
0
Found in
3.0.0b2
Issue ID
362057
Regression
No
Placement of parent/child gizmos
To Reproduce:
1. Create number of cubes.
2. Create an empty gameobject, and set is as parent of the cubes.
3. Select all the children, BUT not the parent gameobject.
4. Move the children cubes away from the parent. Notice the transform values change. Now select the empty parent object. The transform gizmo is displayed in the same position as when selecting only the cubes, but the transform values are different.
Expected:
1. When a group of objects is selected, the average position of the group is what should be displayed with a gizmo. The transform in the inspector should be temporary, not belong to any individual object.
2. When an object is selected the gizmo should center on the object's position as it is in the transform, even if the object is empty (not visible)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some GameObjects in a subscene are not rendered when using custom shaders and ECS until the Game view resolution changes
- Crash on AudioManager::InitFMOD when performing various actions in the Editor
- webGLBuildSubtarget resets to Generic when it gets changed in build script
- Publishing Settings are shared across different custom Build Profiles when modifying Build options
- deltaTime and unscaledDeltaTime discrepancy when Player window is moved to secondary monitor and VSync is enabled
Add comment