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There is a significant difference in the look between baking a dual ligh...
This is the dual light map:http://grab.by/mDge This is the directional light map:http://grab.by/mDgc Read more
Game view doesn't respect aspect ratio on any resolution that has an act...
Steps to reproduce : - import the project from the Case 542599- set the game view to iPad (1024x768)- press play and notice the game... Read more
ScrollView, Selectiongrid, Toolbar inside PropertyDrawer causes misalign...
Note, not technically a problem with PropertyDrawers but with GenericInspector (OptimizedGUIBlock) in general. Steps to reproduce : ... Read more
"renderer.isVisible" always returns FALSE when the renderer is a Particl...
Steps to reproduce : - import the project attached- open the scene and press play- notice the "renderer.isVisible" always returns FA... Read more
Warning on importing this shader
1 Create new project2 Try to import attached shader - you should see 2 warnings in consoleShader warning in 'Physical': Program 'fra... Read more
Internal compiler error when code is in Plugins folder
See user's descriptionJust open the project Read more
When moved this shared code into a Mono DLL or into the Assets/Plugins d...
See user's description. Read more
Anti aliasing doesn't work in a NaCl build
Steps to reproduce : - import the project attached- open the scene and press play- notice the cubes have anti aliasing- build the sc... Read more
Coroutine never finishes if run from a script on a deactivated or destro...
If you run a coroutine from a script that is on an object that gets deactivated or destroyed, the coroutine will never finish. Repro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument