Search Issue Tracker
Fixed
Votes
0
Found in
3.4.0b1
Issue ID
401686
Regression
Yes
Return from sleep throws assert "FALSE != getCursorPositionResult" if editor is in playmode
Return from sleep throws assert FALSE != getCursorPositionResult if editor is in playmode.
Repro:
Given you're in windows
1. Create a new project
2. Press play
3. enter system sleep
4. wake system from sleep
Result:
Assert is thrown:
FALSE != getCursorPositionResult
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Deletion prompt is opened when trying to delete a Parent Blendtree State via delete shortcut
- “Assertion Failed”, “Invalid AABB a” and Mesh errors are thrown when editing Group Seed or Frequency settings for Tree Object
- “GetAllOverlapping failed…” error when clicking a GameObject during a custom picking pass in the Scene view for the second time
- “NullReferenceException” thrown when moving control points on a tree branch in Scene view
- [Linux] Player window unexpectedly resizes to monitor dimensions when calling "Screen.SetResolution" function with hardcoded resolution matching current display's width or height
Add comment