Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.3.0b1
Issue ID
733574
Regression
Yes
[iOS] AudioSource no longer works after receiving a call
To Reproduce:
1. Deploy attached project select scene Audio types.
2. Call from another device (tested with facetime, not cellular)
3. Decline call, observe that after returning to project no audio is playing anymore and trying to any audio clip has no effect, loading other scenes has no effect. Only way to fix this is to redeploy the app. Nothing is printed in log, but calling 'AudioSource>().Play()' seems to have no effect
Reproduced on
iPad mini 2 (iOS 9)
iPhone 6+ (iOS 8.4)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment