Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.3.0b1
Issue ID
733574
Regression
Yes
[iOS] AudioSource no longer works after receiving a call
To Reproduce:
1. Deploy attached project select scene Audio types.
2. Call from another device (tested with facetime, not cellular)
3. Decline call, observe that after returning to project no audio is playing anymore and trying to any audio clip has no effect, loading other scenes has no effect. Only way to fix this is to redeploy the app. Nothing is printed in log, but calling 'AudioSource>().Play()' seems to have no effect
Reproduced on
iPad mini 2 (iOS 9)
iPhone 6+ (iOS 8.4)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Add comment