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Addressables Profiles "Remote" and "Local" dropdown elements have no hov...
Steps to reproduce: Create a new project using Universal 3D template Install the Addressables package Go to Window > Asset Manage... Read more
Sprite texture is null when read from a SpriteAtlas in an Addressables b...
Reproduction steps:1. Download and extract “ReproProj“2. Open the "SpriteAtlasGenerator" project3. Open the Addressable Groups windo... Read more
Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Br...
Steps to reproduce: Create a new Unity project using the Universal 2D template Open the Tile Palette window (Window > 2D > Til... Read more
Crash on RefreshProfiler::AssetDatabaseProfilerEventCallback during the ...
How to reproduce:1. Create and open a new URP project2. Open the Window → Package Management → Package Manager (not necessary, but s... Read more
Fields in “D3D12 Device Filters” Inspector window overflow their section...
Steps to reproduce: Create a project Go to "Assets" -> "Create" ->"Rendering" -> "Device Filters" ->"D3D12 Device Filter... Read more
Graph Toolkit package errors are thrown when it is installed on a new pr...
How to reproduce:1. Create and open a new project2. Open Window -> Package Management -> Package Manager3. Press the "+" on th... Read more
Hovering over the link/unlink icon in Grid and Snap Settings show no too...
Steps to reproduce:1. Create new Unity project2. Open Grid and Snap Settings in the Scene view window3. Hover mouse over the link/un... Read more
Overlays settings do not align with window title
Steps to reproduce: Create a Unity project Go to "Unity -> Settings" Select "Overlays" Observe how window data is displayed Actua... Read more
Shader Graphs are re-imported every time the project is opened when Dyna...
Reproduction steps:1. Open the attached “IN-130562” project2. Close and re-open the project3. Observe the Import Activity window (Wi... Read more
Allocation warnings and errors are thrown when converting the Built-in R...
How to reproduce:1. Create a new Unity Built-in RP project with the older stream (6.0)2. Upgrade the project to a reproducible versi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS