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Error when destroying a GameObject instance with SkinnedCloth component
Steps to reproduce : - import the project attached- open the scene and press play- create new objects- click on Destroy last object ... Read more
Backfacing triangles doesn't work when using Effects in Forward renderin...
Steps to reproduce : - open the project attached- open the scene and press play- notice that the cube is not rendered- disable the c... Read more
[Legacy Animation] Animation clip doesn't get updated on a prefab
When adding new animation clip to animation inside a prefab, I can't get that clip until I drag the prefab, deletes it and than drag... Read more
Loading resource that references many ScriptableObjects causes a crash
Loading a resource using Resources.Load() that references many ScriptableObjects causes a crash on Android devices. The ScriptableOb... Read more
Autoconnect profiler doesn't update Active Profiler for Web
- Enable autoconnect profiler for Web Player build- Build and run- Active Profiler is set to Editor Read more
BuildSettings. Selected scenes are moved to the end of the list, when yo...
Steps:1. Go to File -> Build Settings.2. Add 3 scenes to the list.3. Select first scene and for example the last one.4. Move it t... Read more
BuildSettigs. In MacOS Build Settings window is not minimized with main ...
Works fine in Win7 Steps:1. Go to File -> Build Settings.2. Minimize main window with minimize button (this yellow thing). Expect... Read more
Particle system on loop that have a sharp Limit Velocity Over Time curve...
Steps to reproduce : - open the project attached- open the scene- select both the particle system and the camera- notice in the came... Read more
Ugly terrain blending of >4 textures with normal maps (black outline)
The bug:Blending of textures with normal maps with terrain shows a black outline artifact between the first and the add pass (both f... Read more
Making object child of some parent changes the childs scale
1 Open project2 Open scene "OrgScene"3 Check "Child" object in Hierarchy and notice: Scale is 1;1;1;4 Make "Child" object child of "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS