Search Issue Tracker
Not Reproducible
Votes
3
Found in
4.2.0a4
Issue ID
540026
Regression
No
Loading resource that references many ScriptableObjects causes a crash
Loading a resource using Resources.Load() that references many ScriptableObjects causes a crash on Android devices. The ScriptableObjects do not require an unreasonable amount of memory, and if the referencing object is in a scene the scene loads normally.
Tested devices: Kindle Fire (OS 6.3.2), Motorola XOOM (MZ604, OS 4.0.3), and Samsung Nexus S (OS 2.3.6)
Tested with Unity 4.2a4, 4.1.2, and 4.0.1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text Styles are not applied to Underline and Strikethrough when TextMeshPro text without tags is used
- Scene View selection is broken when there are multiple GameObjects that draw Gizmos
- Random Number Operator in a child System only has set limited seeds for particle spawning in a visual effect when entering the Play Mode
- Blender FBX file import triggering incorrect errors
- Overlay UI opaque colors are shown incorrectly in the Player when a HDR display and Linear Color Space are used
Add comment