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Not Reproducible

Votes

3

Found in

4.2.0a4

Issue ID

540026

Regression

No

Loading resource that references many ScriptableObjects causes a crash

Android

-

Loading a resource using Resources.Load() that references many ScriptableObjects causes a crash on Android devices. The ScriptableObjects do not require an unreasonable amount of memory, and if the referencing object is in a scene the scene loads normally.

Tested devices: Kindle Fire (OS 6.3.2), Motorola XOOM (MZ604, OS 4.0.3), and Samsung Nexus S (OS 2.3.6)
Tested with Unity 4.2a4, 4.1.2, and 4.0.1.

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