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Initialization errors with prefab instances
Reproduced on Win 7 on 4.0, 4.1, 4.2, 4.3 Initialization errors with prefab instances To reproduce.1. Load scene A1. Press Play.2. N... Read more
[win store] Few keyboard keys doesn't work
Few keyboard keys doesn't work 1. Open attached project;2. Build VS solution;3. Build and run solution in VS;4. When scene opens, tr... Read more
Windows Phone 8 applications running on devices with Adreno 225 GPUs hav...
These devices include Nokia Lumia 820, 920, 1020, HTC 8X and Samsung Ativ S. This is caused by GPU driver issues. Shadows are availa... Read more
Typos in the License Agreement installer
Steps to reproduce : - start the installer- in the license agreement look at paragraph 5 C for representative�s typo- then scroll to... Read more
Mac: During installation we will see old information about supported pla...
During installation we will see old information about supported platforms "Build with ease using a fully integrated and streamlined ... Read more
Missing 'Replace' dialog when dragging an asset to a new folder where a ...
To reproduce:1. Create a folder with any name2. Create material "A" in that folder3. Create material "A" outside that folder4. Try t... Read more
The Global Fog image effect script causes problems with tessellation sha...
Steps to reproduce : - import the project attached- open the scene _TessellationScene- press play- switch between Forward and Deffer... Read more
Crashes when attempting to resize the window on OSX when built on Win
To reproduce:1. Create a new project2. Go to build settings3. Select resizable and build on windows machine4. Run on OS X 10.65. Try... Read more
Unity 4.2: Orientation not written into custom AndroidManifest
Default orientation selected in the Unity editor is no longer written into the custom android manifest. Reproduced on:Google Nexus 4... Read more
Mac internet sharing gives socket errors in Unity
To Reproduce:1. Open System Preference > Sharing2. Select Internet Sharing and turn it on3. Open Unity. Console gets Socket errors. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS