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23
votes
Fixed

Unloading a scene can destroy non-instantiated prefabs that are indirect...

Assets Management

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Jan 02, 2016

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Version/s: 5.3.0f4

How to reproduce:1. Open the attached project "UnloadSceneBug.zip"2. Open and play Scene13. Left Mouse Click to the game view, it wi... Read more

44
votes
Won't Fix

[WinRT] UnityEngine.dll is referencing Assembly-CSharp.dll

WP8.1

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Mar 03, 2015

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Version/s: 5.0.0f4

Due to this, MDIL fails to properly process structs from UnityEngine.dll used as generic parameters, thus causing InvalidCastExcepti... Read more

44
votes
By Design

Prefabs don't store ligthtmap information correctly

Global Illumination

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Mar 31, 2015

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Version/s: 5.0.0f4

This has been resolved as by design, some more information on why we have done this change and how to make it work in Unity 5 is ava... Read more

18
votes
Won't Fix

The joint.angle value changes when the parent changes rotation

-

Jun 29, 2022

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Version/s: 2020.3.35f1, 2021.3.5f1, 2022.1.6f1, 2022.2.0a17, 2023.1.0a2, 2023.2.0a1, 2023.3.0a3, 6000.0.0b11

To reproduce:1) Open attached project and scene in it2) Play it3) Select "TwoProblems"4) In scene view, start rotating it by y axis ... Read more

17
votes
Fixed

[iOS] Crash at Action_1_Invoke_m2461023210_gshared when calling Social.A...

iOS

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Oct 03, 2018

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Version/s: 2017.4.0f1, 2017.4.12f1

To reproduce:1. Open attached project2. Build for iOS3. Open Xcode project, navigate to Capabilities tab in Project Navigator window... Read more

29
votes
Fixed

GetHashCode() returns 0 for destroyed GameObjects and MonoBehaviours in ...

Deployment Management

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Aug 31, 2015

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Version/s: 5.1.2f1

To reproduce:1. Open the attached project.2. Open the DictionaryTests.unity scene.3. Press Play in the Editor.4. Observe the console... Read more

31
votes
Duplicate

[TriggerCollider] OnTriggerStay is not called for child objects

Physics

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Aug 10, 2015

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Version/s: 5.1.2p3

Steps to reproduce: 1. Open the attached project2. Open and play 'trigger' scene3. Open the scene view and move the 'Parent' game ob... Read more

30
votes
Fixed

Audio is delayed by ~0,5 sec after starting to play it in the Android/iO...

Platform Audio

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Jul 03, 2023

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Version/s: 2023.1.1f1, 2023.2.0a20

How to reproduce:1. Open the "IN_45198" project2. Open the "SampleScene"3. In the Build Settings "Run Device" dropdown select a desi... Read more

21
votes
Fixed

Scene is not considered loaded when Awake() is called

Scene/Game View

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Jan 22, 2016

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Version/s: 5.3.1p4

Scene is still going to be considered as not loaded during awake but from now on it's going to be possible to call GetRootGameObject... Read more

18
votes
Fixed

Instantiated Prefab's RectTransform values are incorrect when Object.Ins...

Scripting Runtime

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Mar 25, 2024

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Version/s: 2022.3.21f1, 2023.2.18f1, 6000.0.0b15, 6000.1.0a7

Reproduction steps:1. Open the attached “InstantiateAsync.zip” project2. Enter the Play mode3. Observe the Instantiated Prefab (In t... Read more

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