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[Android][URP] Violet artifacts appear in some Android devices when Dept...
How to reproduce it: 1. Open the user's attached project 2. Build and Run it on Android 3. Observe the around the pit at the center ... Read more
Editor crashes on GUIView::ProcessInputEvent when closing a window in Ed...
Reproduction steps: 1. Open Command Prompt window: Keyboard shortcut (Win+R) > enter "cmd" > click "OK" 2. Launch Unity with "-debug... Read more
[Platforms macOS] Properties drop-down list is not hidden when editing B...
Reproduction steps: 1. Open the attached '1378202-sample' project 2. Select a macOSClassicBuildConfiguration Asset and observe it in... Read more
Synchronous Asset Loading Does Not Correctly Load Preload Dependencies
How to reproduce: 1. Open the attached project's "case_1321141-Project.zip" Scene labeled "SampleScene" 2. Enter the Play Mode 3. Cl... Read more
"Selected: <name>" label is shown all across the UI after domain reload ...
How to reproduce: 1. Open the user's attached project 2. Open Window > Analysis > Profiler 3. Capture some data 4. Select any sample... Read more
Full-rect sprite packed in Sprite Atlas gives (0,0,0,0) textureRect when...
Reproduction steps: 1. Open the attached "Bugs.zip" project and scene "New Scene" 2. Enter play mode 3. Observe the play mode window... Read more
Build crashes when using UNITY_EDITOR macro that has variables inside in...
How to reproduce: 1. Open the user's attached project 2. Build and Run the Test scene Expected result: build launches Actual result... Read more
[Big Sur] Profiler cannot be connected to build when using Autoconnect P...
Steps to reproduce: 1. Create a new project 2. Open Profiler window 3. Open Build Settings 4. Check "Development Build" and "Autocon... Read more
[2D][Tilemap] Handle has already been released error.
[2D][Tilemap] Handle has already been released error. When playing the game, following error spawns occationally: The Handle has al... Read more
Editor crashes when selecting objects in the Scene View
Reproduction steps: 1. Open the attached project "PSCrash.zip" 2. Open the "SampleScene" Scene 3. Select the "transform" Game Object... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working