Search Issue Tracker
Audio mixer assets are using the wrong icons in Search
*Steps to reproduce:* # Create and open an empty project. # Create an audio mixer asset (Assets > Create > Audio > Audio Mixer).... Read more
Rendering a transparent material takes over 200ms when it is close to th...
Reproduction steps: 1. Open the attached “TestProject.zip” project 2. Click File > Build and Run 3. Observe the Player Expecte... Read more
Bake reflection probes button no longer works and produces a nullref error
*Reproduction:* Click Bake Reflection Probes in any APV project that has a reflection probe. For example HDRP sample template. ... Read more
RuntimeContentManager.WaitForObjectCompletion is not working when used a...
How to reproduce: 1. Open the user-attached project “ECS CMS” 2. Open the “SampleScene” scene 3. Enter the Play Mode 4. Click on... Read more
The Prefab Variant does not display changes made in the parent Prefab Em...
How to reproduce: 1. Open the “UVS Revert Issue“ project 2. Open the “SampleScene“ 3. Open the “Prefab Variant“ to edit in isolat... Read more
Unnecessary corners are added to NavMeshAgent path when NavMeshLink over...
Reproduction steps: 1. Open the attached “UNITY_6.zip” project 2. Open the “NavigationTest” scene (Assets > Scenes) 3. Enter the ... Read more
[APV] Nullreference error when Preview baking after a partial bake
Reproduction: 1) In a project with multiple scenes in an APV baking set, perform a full bake(with all scenes loaded). 2) Unloa... Read more
[APV] Assertion failed error when clearing baked data after partial bake
Reproduction: 1) In a project with multiple scenes in an APV baking set, perform a full bake(with all scenes loaded). 2) Unloa... Read more
[URP] In the Player SSAO is flipped when "After Opaque" is enabled
Steps to reproduce: 1. Open the “SSAOFlippedIssue” project 2. Build And Run the project 3. Observe the Player Expected result:... Read more
Audio random container pitch fields can be set beyond their max and min ...
*Steps to reproduce:* # Create and open an empty project. # Create an audio random container asset (Asset > Create > Audio > Aud... Read more
All about bugs
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