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Fixed
Fixed in 6000.3.0a2
Votes
0
Found in
2022.3.30f1
6000.0.3f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
7000.0.0a1
Issue ID
UUM-73078
Regression
Yes
[URP] In the Player SSAO is flipped when "After Opaque" is enabled
Steps to reproduce:
1. Open the “SSAOFlippedIssue” project
2. Build And Run the project
3. Observe the Player
Expected result: The SSAO is rendered around the “Cube” GameObjects
Actual result: The SSAO is flipped
Reproducible with: 2022.3.3f1, 2022.3.30f1, 6000.0.3f1
Not reproducible with: 2021.3.39f1, 2022.3.2f1
Testing environment: macOS Sonoma 14.4.1 (Intel), Windows 11 (by user)
Not reproducible on: No other environment tested
Reproducible with these devices:
VLNQA00334 - Xiaomi Mi A3 (Mi A3), CPU: Snapdragon 665 SM6125, GPU: Adreno 610, OS: 11
Workaround: Enable “Opaque Texture” in Universal Render Pipeline Asset (Mobile_RP Asset)
Notes:
- Doesn’t reproduce in Play Mode
- Also reproducible in the Android platform
- Doesn’t reproduce if “After Opaque” in “Mobile_Renderer” asset → Screen Space Ambient Occlusion is disabled
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Resolution Note:
Forward-ports for this version need to be handled at a later time.
Resolution Note (fix version 6000.3.0a2):
Fixed an issue when SSAO is flipped in the player when "After Opaque" is enabled.