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Fixed

Fixed in 6000.3.0a2

Votes

0

Found in

2022.3.30f1

6000.0.3f1

6000.1.0a7

6000.2.0a1

6000.3.0a1

Issue ID

UUM-73078

Regression

Yes

[URP] In the Player SSAO is flipped when "After Opaque" is enabled

-

Steps to reproduce:
1. Open the “SSAOFlippedIssue” project
2. Build And Run the project
3. Observe the Player

Expected result: The SSAO is rendered around the “Cube” GameObjects
Actual result: The SSAO is flipped

Reproducible with: 2022.3.3f1, 2022.3.30f1, 6000.0.3f1
Not reproducible with: 2021.3.39f1, 2022.3.2f1

Testing environment: macOS Sonoma 14.4.1 (Intel), Windows 11 (by user)
Not reproducible on: No other environment tested

Reproducible with these devices:
VLNQA00334 - Xiaomi Mi A3 (Mi A3), CPU: Snapdragon 665 SM6125, GPU: Adreno 610, OS: 11

Workaround: Enable “Opaque Texture” in Universal Render Pipeline Asset (Mobile_RP Asset)

Notes:
- Doesn’t reproduce in Play Mode
- Also reproducible in the Android platform
- Doesn’t reproduce if “After Opaque” in “Mobile_Renderer” asset → Screen Space Ambient Occlusion is disabled

  1. Resolution Note:

    Forward-ports for this version need to be handled at a later time.

  2. Resolution Note (fix version 6000.3.0a2):

    Fixed an issue when SSAO is flipped in the player when "After Opaque" is enabled.

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