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Processor values do not move along with the Processors in the list when ...
How to reproduce: 1. Open any project with Input System Installed 2. Create an "Input Actions" Asset 3. Open it and create an "Ac... Read more
[WebGL] Input stops working when 2 Player Input Components are in the Scene
How to reproduce: 1. Open the attached Project "inputTest" 2. Build and Run the Scene "GameplayScene" on WebGL 3. Open the browse... Read more
PreUpdate.NewInputUpdate increased by 0.01ms every Scene reload
Steps to reproduce: 1. Open the user's attached project "2022_3_LTS_SimpleVR.zip" 2. Open the "MostSimpleVRSetup" Scene 3. Open ... Read more
Severe performance degradation when using multiple Input Action mappings
How to reproduce: 1. Open the “Input_Action_Amount_Performace“ project 2. Open the “SampleScene” 3. Open the Profiler (Window > A... Read more
Player Input component Events foldout gets collapsed when reselecting th...
Reproduction steps: 1. Open the “Foldouts“ project 2. Open the “Sample” scene 3. Select the “PlayerInput“ GameObject 4. Expand t... Read more
“Unable to find style 'ToolbarSeachTextField'" warning is thrown when se...
Reproduction steps: 1. Open the attached “Repro project” 2. Open the “SimpleMultiplayerControls.inputactions” asset 3. Select the “P... Read more
UI/Submit action from the DefaultInputActions asset is not recognised wh...
Reproduction steps: 1. Open the "IN-47604.zip" project 2. Open "Assets/Scenes/SampleScene" 3. Connect a Nintendo Switch Pro contr... Read more
Release tests fail when Input System package is installed
How to reproduce: 1. Open the “TestProblemRepro.zip“ project 2. Press Test Automation → Build for Testing in the menu 3. Observe ... Read more
Unused variable in the Input System package
Reproduction steps: 1. Open the attached "repro_IN-48284.zip" project 2. Go to "Window > General > Test Runner" 3. Switch to the ... Read more
Input for UI "Destroy may not be called from edit mode!" error thrown wh...
How to reproduce: 1. Open the attached project 2. Enter play mode in scene "MainMenu" Expected result: No errors are thrown Ac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerLoop.SetPlayerLoop() function is ignored when playing game in Player
- Lighting data is carried over from one Scene to another when changing Scenes in the Play Mode
- The <sprite> tag inserted image from a Sprite Asset into the UI Builder Button disappears when the Inlined Style Text Shadow Horizontal or Vertical Offset is set to be more than 0 px
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance