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By Design
By Design in 1.6.X
Votes
0
Found in [Package]
1.4.4
1.5.1
1.6.1
Issue ID
ISXB-559
Regression
No
UI menu elements are not affected by the cursor input in Play Mode when using the controller and cursor at the same time
How to reproduce:
1. Open the "IN_40194" project
2. Connect Xbox One controller
3. Open the "AppLoader" Scene
4. Enter the Play Mode
5. In the Game view on the Xbox controller press "A" -> "A" -> "Start"
6. Navigate with the joystick through the menu
7. Navigate with the cursor through the menu
Expected result: UI elements are affected by the cursor input and by the joystick
Actual result: UI elements are affected only by the joystick input
Reproducible with: 1.4.4, 1.5.1, 1.6.1 (2022.3.3f1, 2023.1.1f1, 2023.2.0a20)
Couldn't test with: 2021.3.27 (due to an error in the Console)
Note: not reproducible in the Player (tested Windows Standalone and WebGL)
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Resolution Note:
After analysis this comes from the usage of the Addressable package.
The InputAction asset is duplicated at runtime.
Here is a post that explain it https://discussions.unity.com/t/duplicate-scriptable-object-issue-and-how-to-avoid/857164
To fix it in your project you should put the inputactions asset in an addressable and ensure that the defaults scenes doesn't use it directly.
Resolution Note (1.6.X):
After analysis this comes from the usage of the Addressable package.
The InputAction asset is duplicated at runtime.
Here is a post that explain it https://discussions.unity.com/t/duplicate-scriptable-object-issue-and-how-to-avoid/857164
To fix it in your project you should put the inputactions asset in an addressable and ensure that the defaults scenes doesn't use it directly.