Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.4.4
1.5.1
1.6.1
Issue ID
ISXB-559
Regression
No
UI menu elements are not affected by the cursor input in Play Mode when using the controller and cursor at the same time
How to reproduce:
1. Open the "IN_40194" project
2. Connect Xbox One controller
3. Open the "AppLoader" Scene
4. Enter the Play Mode
5. In the Game view on the Xbox controller press "A" -> "A" -> "Start"
6. Navigate with the joystick through the menu
7. Navigate with the cursor through the menu
Expected result: UI elements are affected by the cursor input and by the joystick
Actual result: UI elements are affected only by the joystick input
Reproducible with: 1.4.4, 1.5.1, 1.6.1 (2022.3.3f1, 2023.1.1f1, 2023.2.0a20)
Couldn't test with: 2021.3.27 (due to an error in the Console)
Note: not reproducible in the Player (tested Windows Standalone and WebGL)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Resolution Note:
After analysis this comes from the usage of the Addressable package.
The InputAction asset is duplicated at runtime.
Here is a post that explain it https://discussions.unity.com/t/duplicate-scriptable-object-issue-and-how-to-avoid/857164
To fix it in your project you should put the inputactions asset in an addressable and ensure that the defaults scenes doesn't use it directly.