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0
votes
By Design

Cubemap Face size is not restoring texture quality to the original textu...

Assets Management

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May 05, 2011

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Version/s: 3.3.0f4

Cubemap Face size is not restoring texture quality to the original texture's quality. When the cubemap face size dropdown is changed... Read more

0
votes
Postponed

Jit compilation fails on a generic method

iOS

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May 05, 2011

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Version/s: 3.4.0a1

There's a plugin with two generic methods one of which causes jit compilation to fail with the following error. ExecutionEngineExcep... Read more

1
votes
Fixed

Unity crashes when calling DestroyImmediate(this) in Editor script

Scripting

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Apr 24, 2011

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Version/s: 3.3.0f3

- Create an editor script (e.g. inspector window for a component) which calls DestroyImmediate(this)- Add this component to a game o... Read more

0
votes
By Design

useGUILayout = false spams console

IMGUI

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Apr 15, 2011

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Version/s: 3.3.0f4

useGUILayout = false spams console. If a project uses GUILayout with MonoBehaviour.useGUILayout set to false, the console is spammed... Read more

0
votes
Won't Fix

Game view is being rendered on the water in the scene view.

Standard Assets

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Apr 06, 2011

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Version/s: 3.4.0a1

Game view is being rendered on the water in the scene view. Please view attached screenshots. Repro Steps: 1) Launch unity with Boot... Read more

0
votes
Postponed

Draw calls not being reclaimed from deactivated objects

Camera

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Mar 29, 2011

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Version/s:

Shouldn't the draw calls with de-activated Water3 be the same as not having Water3 at all? To test this... - Open the scene and add ... Read more

0
votes
Fixed
0
votes
Postponed

Mono compiler ICEs while attempting to compile the attached script

Mono

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Mar 22, 2011

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Version/s: 3.4.0a1

Mono compiler ICEs while attempting to compile the attached script. Reproducible simply by adding the script to the assets directory... Read more

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