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[Camera] When the camera "clearFlags" are set to "Nothing" and the "cull...
Steps to reproduce this issue: 1. Open the attached project2. Open 'MainScene'3. Build the scene on MacOSX standalone4. Notice cube ... Read more
[OSX Standalone] Launcher does not show correct display resolutions when...
To Reproduce: 1. Run a standalone build on external display (project attached to the post). 2. Notice, that the retina display scree... Read more
UnityEngine.UI namespace collides with existing UI plugin implementations
Namespace UnityEngine.UI name collides with existing UI implementations. Read more
[Canvas][Render Mode] Canvas sort order doesn't work with Screen Space-C...
To reproduce:1. Open attached project2. Open RaycastBug scene3. Press play4. Click white button on the red button area5. Notice that... Read more
[Scripting] Types defined in SampleAssets folder are not easily accessib...
Types defined in Standard Assets scripts are placed in a SampleAssets folder which is not prioritized during compilation. This leads... Read more
[Scripts] Several Effect classes are not public
Steps to reproduce:1. Open a new project2. Import Effects package3. Create a script which references, for example, UnityStandardAsse... Read more
[Callbacks] When disabling renderer on one object, OnBecomeVisible is ca...
Steps to reproduce this issue: 1. Open the attached project2. Open 'Test' scene3. It has 3 objects which logs OnBecameVisible() and ... Read more
[Shaders/LOD] Setting globalMaximumLOD to 100 of legacy/bumspec shaders ...
Steps to reproduce this issue: 1. Open the attached project2. Open 'BugScene'3. It has an object with Mobile/Diffuse shader4. Play t... Read more
Sprites are shown black on Tegra 2 devices
Some types of sprites are shown black on tegra 2 devices Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS