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Changing OffMeshLink.startTransform.Position causes strange agent's beha...
Agent loses path and goes to the corner of the NavMesh closer to the destination while correct path to the destination is possible. Read more
Particle systems created from script are rendered incorrectly in standal...
Create a script that calls gameObject.AddComponent<ParticleSystem>() and attach it to a game object in a scene. Build and run ... Read more
Cannot move game objects to top of Hierarchy
Steps to reproduce : - create a new project- create a few gameobjects ( a cube, a sphere, a plane, a cylinder )- try to move the bot... Read more
Changing anti aliasing during the runtime works incorrectly
The GUI Text fades or completely disappears after the anti aliasing is changed during the runtime. Tested devices:Samsung Galaxy S I... Read more
Alpha transparency is not the same in the scene as in the preview of sprite
1. import attached 'singleLittleWarrior', convert to sprite and put into scene2. Observe that the sprite has alpha transparency but ... Read more
Transform.position assign attempt error when playing a scene
Steps to reproduce : - import the project attached- open the scene Jungle Car- press play and notice the errors in the console *Note... Read more
[OSX] On Mac OS frame rate constantly spikes
To Reproduce:1. Create a new project2. Add cameraScript script to camera (cameraScript is attached)3. Build4. Observe how sometimes ... Read more
WebCamTexture is tiled if framerate is set to large int
To reproduce:1. Open project BB_webcam.zip2. Build and run on BB3. Notice that texture is divided into 4 tiles Happens only when usi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed