Search Issue Tracker
GI baking fails creating systems on 32bit machines
How to reproduce: 1. Open attached project2. Open scene AvatarScreen.unity3. Build the lightmaps for it- After a while, it should st... Read more
Type.GetCostructor, Type.GetMethod doesn't work well for il2cpp
How to reproduce: 1. Open attached project2. Build to iOS and run- Note that half of the tests fail Read more
Setting the cursor with CursorMode.Auto in WebGL build makes the cursor ...
How to reproduce: 1. Open attached project2. Build to WebGL and run- Note how the cursor has an odd offset in the red and alpha chan... Read more
[IL2CPP] Player crashes while accessing il2cpp metadata from multiple th...
- Make an iOS build- Launch in Xcode (tested with 6.4) with default settings (Debug configuration)- Observe EXC_BAD_ACCESS (may requ... Read more
[Raycast] MeshCollider.Raycast ignores a part of the mesh
Repro steps:1) Open the project and import the RaycastBugUV.unitypackage2) Add a Mesh Collider to the plane object3) Select the plan... Read more
Frame number in animation tab not changing when selected
1. Open project2. Open scene3. Select "Root" in "Dummy"4. Select animation tab5. Select the frame number.6. Type something in (for e... Read more
[IL2CPP] MissingMethodException is thrown if TZ4NET is used
1. Open attached project2. Build to iOS with IL2CPP3. MissingMethodException will be thrown Note: no repro with mono Read more
[WheelCollider] IgnoreCollision doesn't work on WheelCollider
Steps to reproduce: 1. Open attached project2. Open scene "testScene"3. Run it and notice error in console, that both of the collide... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected