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[Camera] "Width" and "Height" on Viewport Rect can have negative values
Maybe this is intentional design, but "Width" and "Height" on Viewport Rect have negative values. This means that the Camera Preview... Read more
Scripting API Search Box - Not possible to search through all API
Scripting API Search Box - Not possible to search through all API Repro 1. Set filter to Editor Classes (or anything else than Runti... Read more
Lightmapping fails to start when the Editor allocated a lot of memory on...
Lightmapping breaks when GetAdaptersInfo is used with a buffer in >2GB address space, which can happen, since Unity is built with... Read more
Character controller falls through terrain on BB10
To repro: 1) Publish build to BB10.2) "Drive" character to edge of cliff, jump, let go of joystick.3) Once you land, continue to "dr... Read more
ModelImporter.animationType property is ignored when use it from script
No matter what I set (legacy, generic, humanoid) the rig property changes in the inspector but it does really nothing to the mesh so... Read more
Weird alignment when selecting an asset store package
Inspector alignment looks weird when selecting an asset store package in Project Browser. Please see attached screen shots for detai... Read more
Assigning a custom icon to a script causes a game object with the script...
Steps to reproduce : - import the project attached- open the scene and press play- click on the scene tab and drag selecting the obj... Read more
EditorUserBuildSettings.SwitchActiveBuildTarget() does not update build ...
SwitchActiveBuildTarget() switches the active build target but when used with a standalone target, does not update EditorUserBuildSe... Read more
[Crash] Unhandled crash with infinite loop in Shuriken sub-emitters
1. open attached project and load scene2. enable sub emitters on particle system 'ps3' and select ps4 in birth option. Crash. People... Read more
[Lightmapping] "Bake Selected" ignores Lock Atlas setting
-e 'Bake Selected' ignores Lock Atlas setting 1) Open the attached project and load the "lightmaps" scene2) Select the sphere3) Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package