Search Issue Tracker

Fixed in 4.3.X

Votes

0

Found in

4.3.0a1

Issue ID

551060

Regression

No

Lightmapping fails to start when the Editor allocated a lot of memory on Win

Global Illumination

-

Lightmapping breaks when GetAdaptersInfo is used with a buffer in >2GB address space, which can happen, since Unity is built with LARGE_ADDRESS_AWARE.

http://connect.microsoft.com/VisualStudio/feedback/details/665383/getadaptersaddresses-api-incorrectly-returns-no-adapters-for-a-process-with-high-memory-consumption

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.