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0
votes
Duplicate

Animators controller selection defaults to "Scene" view

Editor - Other

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Sep 07, 2013

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Version/s: 4.3.0b1

To reproduce:1. Create a new project2. Add Animator component to the Main Camera3. Click the small circle button next to the control... Read more

0
votes
Fixed

Animator.GetBoneTransform() is always returning null now

Animation

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Sep 07, 2013

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Version/s: 4.3.0b1

regression from 4.2 Read more

0
votes
Fixed

SerializedProperty fields are no longer affected by GUI.color

IMGUI

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Sep 07, 2013

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Version/s: 4.3.0b1

Steps to reproduce : - import the project attached- click on the Main Camera- in the Inspector look at Clear Flags and notice it's n... Read more

0
votes
Won't Fix

Changing the "Pixels to Units" on a sprite texture does not immediatelly...

2D

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Sep 06, 2013

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Version/s: 4.3.0b1

To reproduce:1. Open project rep2. Open scene test13. Select the arrow sprite. Change the pixels to units value and hit apply4. Noti... Read more

0
votes
Duplicate

Unity Crashes when adding a game object using Intel HD 4000

Graphics - General

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Sep 06, 2013

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Version/s: 4.2.1f4

To reproduce using Intel HD 4000:1. Create a new project2. Add a game object to a scene Read more

0
votes
Fixed

When Handles.BeginGUI(rect) is called, console is spammed with errors

Scene/Game View

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Sep 06, 2013

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Version/s: 4.3.0b1

To reproduce:1. Open project "New Unity Project 1"2. Select Main Camera3. Toggle the button on the top left corner of the scene view... Read more

0
votes
Fixed

PhysX: Crash when timescale = 0 and removing objects

Physics

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Sep 06, 2013

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Version/s: 4.2.1f4

Scene is frozen by setting time scale to zeroSometimes when removing objects from the scene for example, there's a crash related to ... Read more

0
votes
Not Reproducible

WRITE_EXTERNAL_STORAGE permission is always added in the manifest

Android

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Sep 06, 2013

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Version/s: 4.3.0b2

It doesn't matter what write permission ("Internal Only" or "Xternal (SDCard)") is selected in the Unity editor, WRITE_EXTERNAL_STOR... Read more

0
votes
Fixed

Unity for Windows Phone 8 has no possibility to tell calibration status ...

WP8

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Sep 06, 2013

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Version/s: 4.3.0b2

Input.compass.headingAccuracy can be used in Unity on WSA, but returns 0. according to our dev this is because it's not yet implemen... Read more

0
votes
Fixed

Location service does not work properly on WP8 devices

WP8

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Sep 06, 2013

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Version/s: 4.3.0b2

Location Service started from MonoDevelop.Start() method does not remain as Running. Location Service started from MonoDevelop.Updat... Read more

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