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Opening multitasking window while playing video results in closed video,...
To reproduce: 1. Open project BugReport-VideoSuspend 2. Build and run on iOS 3. Hear the background music of the app 4. Tap the scre... Read more
When a button contains a image and text the layout logic does not work p...
Steps to reproduce : - open the project attached - go to Example > Test - check the Image Left and Restrict Height boxex - notice t... Read more
[Transparency][Substance] Substance material transparency is ignored by ...
To reproduce: 1. Open attached project 2. Open scene substance_bug 3. Bake lightmaps 4. Notice that the palm using substance materia... Read more
Bad lighting with multi_compile
My character goes completely black when doing per-pixel lighting. Select the black character in screen and unclick the "Redify Mater... Read more
Warning message in Scene View is cut off
Reproduction steps: - Create a new project. - Minimize the Scene View (see screenshot). - Hit Play. - Press CTRL+S to save the scene... Read more
[Mobile] Several image effects fail on GLES devices while having valid s...
To reproduce: 1. Open project Image_effects 2. Build and run on blackberry 3. Only few Image effects will work properly, others are ... Read more
CharacterControllers do not trigger OnControllerColliderHit when they co...
There doesn't seem to be any way to detect CharacterController collision. Run the test scene. Use WASD to move the blue capsule. If... Read more
When the status bar is enabled and the keyboard is opened, the Unity vie...
When the status bar is enabled and the keyboard is opened, the Unity view is resized. This also happens when there is android:window... Read more
In-Unity spheres UV error on the top
The in-Unity spheres are not properly made. They have a UV error on the top. Put a complex material on your sphere, look at the top ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines