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Removing the material color rgb properties in animation causes them to d...
To reproduce:1. Create a cube2. Open the animation window3. Add a curve for the cube - select Mesh Renderer > Material._Color4. R... Read more
Setting Rigidbody2D.mass from code doesn't work
To reproduce:1. Open attached project2. Run scene 13. Notice that even though mass was changed from code, it still prints out value ... Read more
Resetting display sleep settings does not reset sleep timer on Android
Reproduced on:Google Nexus 4 with Android 4.3 Reproduced with:Unity Version 4.3.0f4 (e01000627d60) This is an intended behavior on A... Read more
Scripts in bundles have deserialization issues
-e: 4.3 seems to have an obscure problem with loading asset bundles that have scripts inside them. We get this error message: AssetB... Read more
Material animation changes Material asset for certain shaders
I think BaseRenderer::ApplyCustomProperties modified the material. The Unlit Alpha material changes color in the Inspector when it's... Read more
Xcode fails on dsymutil error
To reproduce:1. Open attached Xcode project2. Build it3. Error "Build fails when dsymutil exits with code 11." Read more
Butterfly Demo causes Unity webplayer to hang in Firefox
From this thread (https://bugzilla.mozilla.org/show_bug.cgi?id=932678) on Mozilla's support site, via Unity support: A particular Un... Read more
Animation is broken when set to Humanoid
To reproduce:1. Open the attached project2. Preview each of the animations3. Notice that humanoid animation is broken - arm gets stu... Read more
Polygon collider does not correspond perfectly with the sprite
To reproduce:1. Open attached project2. Create Racket object3. Add Polygon collider to Racket object Expected result:Polygon collide... Read more
Missing link for PropType
Missing link for PropType on this page:file:///Applications/Unity/Documentation/ScriptReference/MaterialProperty-type.html Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS