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Error building Player: CommandInvokationFailure: Failed to re-package re...
Android building fails with an error message:Error building Player: CommandInvokationFailure: Failed to re-package resources. See th... Read more
antiAliasing value must be 1,2,4,8 while the docs state that it can also...
antiAliasing value cannot be 0. (Docs are wrong) Read more
Project can not be built if it uses System.Enum.ToObject(System.Type,Sys...
Project can not be built if it uses System.Enum.ToObject(System.Type,System.Int32) even though is available in .NET for windows Phon... Read more
Screen.lockCursor under Linux breaks Input.GetAxis
-e: Screen.lockCursor under Linux breaks Input.GetAxis() -repro:--open attached project--run test scene in editor--notice correct ax... Read more
Missing Beast.dll on 4.5a5
After I install, I can only open 4.5a5 once. After that I get an error that states "The program can't start because beast32.dll is m... Read more
Adding a script to a game object when any of the scripts contain errors ...
To reproduce:1. Open the attached project (it contains a game object and a script with some syntax mistakes)2. Try to drag the "test... Read more
Contextual menu is placed badly when "Select" dialog is invoked
To reproduce:1. Create a new project2. Select the main camera3. Click on the circle that's on the right of Camera component Target T... Read more
uberstrike: character animations don't always play
-e: some of the characters in the game float around in t-pose -repro:--switch channel to 4.5.0a5 (test or alpha)--load https://apps.... Read more
Script component does not get attached if any script contains syntax errors
To reproduce:1. Open the attached project (it contains the main camera and a script attached to it which intentionally cause some co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument