Search Issue Tracker
Won't Fix
Votes
1
Found in
4.1.0f4
Issue ID
540465
Regression
No
Any shader using normal map has inconsistancy lighting when you rotate object
Steps to reproduce :
- create some planes and snap them together using snap tool.
- apply any normal map using shader ( ie : Bumped Diffuse )
- rotate some objects 180 degrees so they still match up
- rotate light or move camera around to see the lighting is not the same across the planes.
*Note :
Import the project and notice the difference in lighting between 4 left and 4 right planes.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
Add comment