Search Issue Tracker
Won't Fix
Votes
1
Found in
4.1.0f4
Issue ID
540465
Regression
No
Any shader using normal map has inconsistancy lighting when you rotate object
Steps to reproduce :
- create some planes and snap them together using snap tool.
- apply any normal map using shader ( ie : Bumped Diffuse )
- rotate some objects 180 degrees so they still match up
- rotate light or move camera around to see the lighting is not the same across the planes.
*Note :
Import the project and notice the difference in lighting between 4 left and 4 right planes.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
- [Android] The y-value of Input.mouseScrollDelta is positive when scrolling in both directions in the Player
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
Add comment