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Won't Fix



Found in


Issue ID




Any shader using normal map has inconsistancy lighting when you rotate object

Shaders (Legacy)


Steps to reproduce :

- create some planes and snap them together using snap tool.
- apply any normal map using shader ( ie : Bumped Diffuse )
- rotate some objects 180 degrees so they still match up
- rotate light or move camera around to see the lighting is not the same across the planes.

*Note :
Import the project and notice the difference in lighting between 4 left and 4 right planes.

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