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Meshes flicker when Wireframe Draw Mode is selected and Graphics API is ...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. In the Scene v... Read more
Scene view audio toggle doesn't work after disabling and enabling audio ...
*Steps to reproduce:* # Create and open an empty project. # Import an audio clip. # Create an audio random container (Assets >... Read more
Pitch changes while paused messes up scheduling of the audio random cont...
*Steps to reproduce:* # Download and open the attached project 'ARC Dramatic Pitch.zip'. # Open the SampleScene. # Enter play ... Read more
Crash on detail::ComputeShaderSnippetKey when entering the Play mode
Reproduction steps: 1. Open the attached project "CrashRepro" 2. Enter the Play mode 3. If it does not crash close the Editor and... Read more
The number of Batches and Tris is higher than expected when using Applic...
How to reproduce: 1. Open the “Test3D” project 2. Open the “Test3D” scene 3. Open the Game View tab 4. Open the Statistics (Sta... Read more
[Mobile]UIElement calls PointerOutEvent after PointerOverEvent when the ...
Reproduction steps: 1. Open the attached “My project” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Enter the Pl... Read more
Shaders are not being striped and build times increase when using a cust...
How to reproduce: 1. Open the “IN_76325” project 2. In the Project Settings → Quality, make sure Render Pipeline Asset is set to “... Read more
Graph nodes can't be connected using touch screen controls
*Steps to reproduce:* 1. Create a new URP project 2. Create a Shader or VFX Graph 3. Add a node (Float property) 4. Try ... Read more
OpenXR Mock Runtime used D3D11 when Unity Player is configured to use D3D12
The OpenXR Mock Runtime tests tried to use D3D11 instead of D3D12 when the unity player is configured to use D3D12. According to [X... Read more
Hololens2 performance regression on DX12
Microsoft reported that DirectX 12 (DX12) performs worse on HoloLens 2 compared to DirectX 11 (DX11). However, DX12 will be the defa... Read more
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