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Error building Player: NotSupportedException: Too many handles
To reproduce:1. Open project2. Build to iOS3. Error building Player: NotSupportedException: Too many handles Read more
IsOpenForEdit doesn't lock editor
To reproduce:1. Open IsOpenForEdit2. Open scene test3. Select Cube in hierarchy4. Editor isn't locked (4.2f1) In 4.1.5f1, editor is ... Read more
Can not change call volume from Unity app
In Eclipse project, using the following code allows changing the call volume with the volume buttons:setVolumeControlStream(AudioMan... Read more
Unity hangs after performing Build and run to iOS
Happens randomly. Seems that Unity is still trying to send messages to xcode.Log attached (Editor-prev.log)"2013-05-31 17:28:25.923 ... Read more
Unity doesn't inform user, that deferred lightning or soft shadows aren'...
To reproduce:1. Set deferred lightning on camera2. Set soft shadows on directional light3. No info is displayed about being not supp... Read more
A Perforce user is allowed to Get Latest on a file that is already at th...
Steps to reproduce : - connect to a Perforce server- create a prefab- right click and notice the Get Latest option although it was j... Read more
Perforce integration issue: P4Merge is not found
Steps to reproduce : - run P4 in 64 bit mode- go to Preferences > External Tools > Revision Control Diff/Merge and notice the ... Read more
If SkinStyle is used with TextField it turns into a multiline TextArea
If SkinStyle is used with TextField it turns into a multiline TextArea.If no style is set (default), it is working as expected. TRY ... Read more
Styling: GameObject Static dropdown needs highlight color
On any GameObject, click on the Name field in the Inspector and press Tab once. The Static dropwdown receives keyboard focus (you ca... Read more
[Gizmos] Gizmos are wrongly displayed an object has negative scale on an...
The bug:- Primitives rendered with Gizmos API appear to be displayed without lighting if using a Gizmo matrix with negative scale on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window