Search Issue Tracker
Won't Fix
Votes
0
Found in
4.2.0b3
Issue ID
545151
Regression
Yes
Unity hangs after performing Build and run to iOS
Happens randomly. Seems that Unity is still trying to send messages to xcode.
Log attached (Editor-prev.log)
"2013-05-31 17:28:25.923 Unity[11524:707] Checking <NSRunningApplication: 0x20563e40 (com.apple.dt.Xcode - 11553)>
Connecting to Xcode
Connected
Sending command 1
Received results: OK
Disconnecting" and keeps repeating this
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment