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"QualitySettings.SetQualityLevel(x);" in C# will crash build
-e: 64bit headless dev linux build crashes running the attached project -repro:--open project--Test > build both--copy both build... Read more
Sorting layers do NOT get exported with packages
To reproduce:1. Create new project2. Import 2dcontroller-final.package3. Open 2DCharacterController scene4. 2DCharacter's Sprite Ren... Read more
AudioSource.GetOutputData() returns data from other audio source
To reproduce:1) Open the attached project2) Load 'Scene' scene3) Run the project and you will notice that all GetOutputData() return... Read more
Disconnect when submitting activation form makes the system hang
Disconnect when submitting activation form makes the system hang. Read more
[Graphics, Editor] Particles appear on camera even though they are not i...
To reproduce:1. Open attached project2. Open scene03. It contains a few particle systems and a camera which is facing away from them... Read more
Switching of programming language in scripting reference does not work
Switching of programming language for Editor class examples in scripting reference does not work. To reproduce:1. Open scripting ref... Read more
Paste does not work in the editor
It is impossible to paste text from the clipboard into text fields in Unity editor. Shortcut combinations does nothing and right-cli... Read more
Inconsistent behavior between 2D and 3D collisions in parent directory
Collisions work differently with 2D and 3D colliders. 2D collider does not react when collision script is attached to parent gameObj... Read more
The 2Dcollider indicator disappears when removing Rigidbody2D
Steps to reproduce : - import the project attached- open the scene- select the sphere and notice the green circle indicating the col... Read more
The 2D colliders don't respect the position of the gameobject they are ...
Steps to reproduce : - import the project attached- select the cube and notice the circle collider does not match the sphere positio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS