Search Issue Tracker

0
votes
Fixed

UNDO doesn't work when changing a character controller

Scene/Game View

-

Jan 13, 2012

-

Version/s: 3.5.0b7

To reproduce: - Open attached "test.unitypackage" and open the scene "test" - Select the "3rd Person Controller" - Press SHIFT and d... Read more

0
votes
Fixed

Shuriken: Adding a burst to a particle system causes inconsistencies whe...

Shuriken

-

Jan 12, 2012

-

Version/s:

Standard system. Add a burst. Start scrubbing. Read more

0
votes
Not Reproducible

Error message in console when locking Windows XP PC while Shuriken parti...

Shuriken

-

Jan 10, 2012

-

Version/s:

To reproduce: 1. Start Unity on Windows XP 2. Create a new project 3. Create a Shuriken particle system and select it in the hierarc... Read more

0
votes
Won't Fix

Flash: Spot lights do not work with VertexLit shaders

Flash

-

Jan 06, 2012

-

Version/s:

They are just not implemented yet. Read more

0
votes
Not Reproducible

[Editor, Sub-Emitters] Adding a sub emitter on a playing system in play ...

Shuriken

-

Jan 06, 2012

-

Version/s:

Basically for a short while the sub emitter will emit normally (from its transforms position) for a short while. Read more

0
votes
Won't Fix

3ds max model imported into unity with normals inverted.

-

Jan 03, 2012

-

Version/s: 3.5.0b6

3ds max model imported into unity with normals inverted. Repro Steps: 1. Launch Unity 3.5 with attached project 2. open scene and ... Read more

0
votes
Won't Fix
0
votes
Not Reproducible

Shuriken: Scrubbing not continuous with some setups

Shuriken

-

Dec 30, 2011

-

Version/s:

1. Create default system 2. Set rate to 75 Scrubbing between 14-15 causes popping at end of cone and scrubbing between 40-41 causes ... Read more

3
votes
Won't Fix

Xbox360 Controller not recognized if not powered on before running stan...

Deployment Management

-

Dec 26, 2011

-

Version/s: 3.5.0b6

In Editor works fine when you power on your Xbox360 Controller. The Controller works always when you power off and power on the cont... Read more

1
votes
By Design

Shuriken: Bursts happen at full frame increments

Shuriken

-

Dec 23, 2011

-

Version/s:

What we should really have is to put bursts at sub frame positions, i.e. if it happened 0.5 frames ago it should be placed between w... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.