Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
4.3.0a3
Issue ID
554997
Regression
No
[WP8] Robotlab crashes on "weaker" Windows Phone 8 devices
Steps to reproduce:
1. Import Robotlab project from Asset Store
2. Deploy project with a main scene set to "Empty" to a Windows Phone 8 device - player will crash with a D3D error.
OR
2. Deploy project with a main scene set to "RobotLab" to a Windows Phone 8 device - unity player will crash with out of memory error.
The project works well with devices which have 1GB of RAM and different GPU.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment