Search Issue Tracker
Fixed
Votes
0
Found in
4.2.0f4
Issue ID
555074
Regression
No
WWW.texture destroys quality by converting PNG from sRGB->2.0 gamma and forgets to set sRGB flag on texture
WWW.texture will create the texture in the active colour space only
It is not possible to choose which colour space to use, which is bad if your textures are for example in the sRGB colour space, but they get imported as Linear because the active colour space is Linear.
How to reproduce:
1. Open project Repro.7z
2. Open scene Scenes/TextureChangeTest.unity
3. Go into the Player Settings and make sure to use Linear colour space
4. Play the scene
5. Press the 1 key or the 2 key
- Notice that the image that is loaded using the 1 key is brighter than the other.
- Using www.LoadImageIntoTexture(texture) instead (the 2 key) loads the image properly
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment