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"Activity <activityName> has leaked ServiceConnection" errors when calli...
Steps to reproduce:1. Open QA attached project2. Build and run on a device3. Click 'unload' button-- Inspect logcat of the message:A... Read more
[VFX] Multi selecting VFX Graph with other scene objects throws MissingC...
Versions tested: 2023.3.0b5 Steps to repro: 1) Create an empty HDRP project 2) Create any VFX graph and drop it into the default sce... Read more
Editor crashes when trying access animation clip events through script
To reproduce:1. Open attached project2. Open test scene3. Press play4. Editor crashes Read more
The "Hold On" dialog box persists when entering the Play Mode
How to reproduce:1. Create and open a new project2. Enter Play Mode3. Observe the Editor Expected results: The Play Mode launchesAct... Read more
[IAP] Silent crash when installing the IAP package
When attempting to install the IAP package, my project crashes and every time i try to open the project afterwards it will crash aga... Read more
UnityYAMLMerge fails to parse and shows a "did not find expected key" error
How to reproduce:1. Download and extract the attached “yamlmerge-bug-repro.zip” file2. Run “run_mergetool.bat” found in the extracte... Read more
Sprite stops tracking associated bones in subsequent Play Mode runs when...
Reproduction steps: 1. Open the attached “Bugtest.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play M... Read more
[Occlusion/Scene/D3D] Weird interaction between tweaking OC clip planes ...
Steps to reproduce: 1. Open Unity;2. Open attached project;3. Close Unity;4. Repeat step 1;5. Open attached project;6. Open scene "O... Read more
The wrong mesh is pasted when copying and pasting a Rig with bones and i...
How to reproduce:1. Open the attached “RigCopyPasteBug.zip“ project2. Select the “Model“ asset3. Open the “Sprite Editor” and select... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open