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Methods tagged with [ContextMenu] don't show up in derived classes if th...
Steps to reproduce : - import the project attached- select the "test" object- open the context menu for BehaviourA and notice that i... Read more
A few Gingerbread devices freeze after the app is closed or sent to back...
The device becomes unresponsive after the application is sent to the background by pressing the home button or after it is quit with... Read more
[Mono] NetworkInterface.GetAllNetworkInterfaces() raises bad length Argu...
Calling NetworkInterface.GetAllNetworkInterfaces() in MacOS X, when there are adapters with more than 6 characters (i.e. "bridge0", ... Read more
_MainTex_TexelSize is getting overwritten with an incorrect value, every...
_MainTex_TexelSize is getting overwritten with an incorrect value, every time you re-save the shader, if you use a WebCamTexture. To... Read more
Unity crashes when adding cloth renderer to a prefab
To reproduce:1. Open a Unity project2. Create a prefab3. Add a cloth renderer component to it4. Unity crashes Read more
SurfaceShaderLightingExamples page has a number of errors
To reproduce:1. Open Manual/SL-SurfaceShaderLightingExamples.html pageExpected result: Everything looks like it did in previous vers... Read more
Drawn camera is cropped the size of the Game View when using Handles.Dra...
Steps to reproduce : - import the project attached- open the scene "cameraTest"- undock the Game View- play the scene and press Test... Read more
Same animation is shown multiple times in the preview when selecting mul...
Steps to reproduce : - import the project attached- select all the animations in the Animation folder and notice the small thumbnail... Read more
Polygon collider generator generates unwanted shapes
1. open attached project and convert '1234' to sprite and drag to scene2. add polygon collider to the sprite Observe how it renders ... Read more
Downloading a Module causes a crash
To reproduce:1. Open Unity2. Open Modules3. Download AwesomeSupport moduleExpected result: Module downloadsActual result: Crash Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject