Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.3.0b1
Issue ID
563315
Regression
No
MeshSkinning.Prepare is slow when toggling renderers and GPU skinning is enabled
Steps to reproduce :
- import the project attached
- open the scene bugdemo
- press play and notice the lag when switching body parts
- go to Edit>Project Settings>Player
- turn off GPU skinning and notice that everything is smooth
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Tom G
Jun 02, 2015 16:24
Which version will this be fixed in?? I am seeing this on a Surface Pro (1) device, using Unity 4.6.5p4. Doesn't occur on a less powerful Surface RT (1) or on other platforms.