Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.3.0b1
Issue ID
563315
Regression
No
MeshSkinning.Prepare is slow when toggling renderers and GPU skinning is enabled
Steps to reproduce :
- import the project attached
- open the scene bugdemo
- press play and notice the lag when switching body parts
- go to Edit>Project Settings>Player
- turn off GPU skinning and notice that everything is smooth
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Tom G
Jun 02, 2015 16:24
Which version will this be fixed in?? I am seeing this on a Surface Pro (1) device, using Unity 4.6.5p4. Doesn't occur on a less powerful Surface RT (1) or on other platforms.