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Fixed in 5.0



Found in


Issue ID




MeshSkinning.Prepare is slow when toggling renderers and GPU skinning is enabled

Graphics - General


Steps to reproduce :

- import the project attached
- open the scene bugdemo
- press play and notice the lag when switching body parts
- go to Edit>Project Settings>Player
- turn off GPU skinning and notice that everything is smooth

Comments (1)

  1. Fdabb3f8649df466ab83f6813ebe1f5a?d=mm

    Tom G

    Jun 02, 2015 16:24

    Which version will this be fixed in?? I am seeing this on a Surface Pro (1) device, using Unity 4.6.5p4. Doesn't occur on a less powerful Surface RT (1) or on other platforms.

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