Search Issue Tracker
Fixed
Votes
0
Found in
4.3.0b1
Issue ID
563271
Regression
No
Deleting a Sub-State machine causes a crash
To reproduce:
1. Open attached project
2. In animator create new Sub-State Machine
3. Double click it
4. Double click (up) Base Layer
5. Right click New StateMachine 0
6. Click delete
7. Confirm pop-up
8. Crash
Reproduced it around 20-30 times. Each time it crashes after trying to execute
UnityEditor.Graphs/AnimationStateMachine/GraphGUI.cs Line: 513
It is somewhat inconsistent, sometimes it crashes, sometimes it does not. When it doesn't crash it provides an error:m_InstanceID == 0
UnityEditorInternal.StateMachine:RemoveStateMachine(StateMachine)
UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment