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Scene asset is set to dirty (shows as changed) without a reason
Repro: 1. Open Angry Bots project 2. Open AngryBots scene in the main assets folder 3. Notice - if you try to quit now, you are aske... Read more
Invalid Cast Exception when selecting in Scene View
Repro steps: 1. Create a new scene, create a few cubes inside. Save. Reopen the scene (important). 2. Hold down Cmd/Ctrl and try se... Read more
Unity fails to execute javascript in a static function
1) What happened Unity fails to execute code. 2) How can we reproduce it using the example you attached Open the scene hit run. T... Read more
UnityScript: Internal Compiler Error on yield null
Repro: 1. in a js function do "yield null;" 2. observe the internal compiler error. Expected: compile error: cannot yield null. Read more
[Terrain] Lightmaps + Terrain Billboards are not supported in Vertex Lit...
To reproduce: 1. Open project P50_Flying 2. Bake lightmap for Big Field 2 3. Grass dissapeared Read more
"Limit Velocity Over Lifetime" makes particles work inconsistently
When the "Limit Velocity Over Lifetime" module is enabled on a shuriken particle system, the simulation in editor time becomes diffe... Read more
Crash when encoding a 24 bit, 96 kHz audio file
Could reproduce in 3.5.6f4 and 4.0.0b12 (b6f69b69a8be) To reproduce in 3.5.6f4: - Import the the attached audio file - Select the a... Read more
Documentation for OnDrawGizmos needs to be updated
The OnDrawGizmos documentation needs to be updated - it currently states: "Implement this OnDrawGizmos if you want to draw gizmos th... Read more
Add Component menu is very slow
Add Component menu is very slow, when a game object has many sub assets. Could only reproduce this behaviour on Mac 10.6 and 10.7 T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project