Search Issue Tracker
SetAsFirst actually moves it to the last position (index childCount-1), ...
To reproduce:1. Open project, load Scene, there should be a Main Camera with 4 GOs inside (A, B, C, D)2. Open Custom->Open to sho... Read more
You can set a sibling with index 0, if you try to set it to 0 it sets it...
To reproduce:1. Open project, load Scene, there should be a Main Camera with 4 GOs inside (A, B, C, D)2. Open Custom->Open to sho... Read more
If you try to set an index bigger or equal to parent childCount, it will...
To reproduce:1. Open project, load Scene, there should be a Main Camera with 4 GOs inside (A, B, C, D)2. Open Custom->Open to sho... Read more
Jumping cursor in MonoDevelop
This issue is caused by another issue:"When opening MonoDevelop, 2 instances of one script are opened".http://issuetracker.unity3d.c... Read more
fatal error " X is neither a folder nor a file" leads to a crash
To reproduce:1. Open attached project2. Press Build -> Export PackagesExpected result: No crashActual result: Unity crashes Not a... Read more
Application.persistentDataPath is not correct for OSX
To reproduce:1. Create a new project2. Create a new script3. Add Debug.Log(Application.persistentDataPath); to the Start() function4... Read more
The canvas' size is not updated after restoring Game window
To reproduce:1. Open attached project2. Open scene TestScene3. Make note of the size of the canvas. Shift+space to make the game win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks