Search Issue Tracker
By Design
Votes
0
Found in
4.3.0b3
Issue ID
563962
Regression
No
Unity should not allow the creation of scripts that have the same name as existing Unity class names
1. Create a C# script called Gradient
2. Add public Gradien gradient in it.
3. Add the script as a component on a game object
Actual: there is no editable Gradient in the Inspector. That's because the Inspector things the Gradient variable is a script of type Gradient and not Unity's gradient type
Expected: Unity should give error/warning that my class has the same name as an existing Unity class and that is not allowed.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment