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[Android][World Space] Elements of UI Toolkit aren’t displayed when AR F...
How to reproduce, option 1, if you are comfortable getting a Unity project running from the attached zip folder: Open the attached “... Read more
[HDRP] Tonemapping is not applied when Dynamic Resolution is enabled
How to reproduce: Open the attached project “IN-132457” or create an empty HDRP project In HDRP asset make sure that both Color Buff... Read more
[UI Toolkit] Bindings do not work when custom list is used
How to reproduce:1. Open the attached “IN-135459” project2. In the Project tab, select the “GameSettings” asset3. In the Inspector, ... Read more
VFX warning and simulation error when using a specific Custom Attribute ...
Reproduction steps:1. Open the attached “IN-130001” project2. Open the SampleScene (Assets > Scenes > SampleScene.unity)3. Ope... Read more
Help box displayed in the "AI Assistant" window does not meet latest U6....
Steps to reproduce: Create a Unity project Click the "AI" button When the installation is complete, open the Assistant Review the he... Read more
Updating a project with Unity Physics samples throws obsolete errors in ...
Steps to reproduce: Create a new project on 6000.5.0a5 Open Window > Package Management > Package Manager Navigate to Sources ... Read more
Generated Visual Effects Shader Graph code becomes corrupted when a HLSL...
How to reproduce:1. Open the attached “IN-132659“ project2. In the Project window, double click the “New VFX“ file3. Compile the “Ne... Read more
[Addressables] Asset is loaded incorrectly when the 'Internal Asset Nami...
Steps to reproduce:1. Open the attached user's project "test_project_6000_3.zip"2. Open "Assets/Scenes/SampleScene.unity" Scene3. Bu... Read more
Data Source is set to incorrect Visual Element when an Item Template is ...
How to reproduce:1. Open the attached “IN-134938” project2. In the Project tab, select the “GameSettings” asset3. In the Inspector, ... Read more
[Linux] Adding WebGPU Graphics API in URP Sample project throws shader c...
Steps to reproduce:1. Create a new Unity project using Universal 3D Sample Template2. Open Build Profiles window3. Switch to Web Pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field