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Dragger elements from Slider controls doesn't scale and stay outside min...
Steps to reproduce:1. Create new Unity project2. Open UI Builder window (Window > UI Toolkit > UI Builder)3. From Library add ... Read more
AssetDatabase.FindAssets() misses the edited Sprite Atlas when texture i...
How to reproduce:1. Open the attached “IN-127379” project2. Find TextureX.jpg (Assets → AreaProcessor → Textures), modify and save i... Read more
Cameras Overlay window breaks when selecting a Camera GameObject with a ...
Steps to reproduce:1. Create new Unity project2. In Hierarchy window create a Camera GameObject3. Rename it to a longer name, like: ... Read more
Cache invalidation during Build time when the Graphics APIs list is reor...
Reproduction steps:1. Open the attached “IN-127517” project2. Build the Android Player 3 times in a row without changing anything3. ... Read more
Incorrect selection range is reported when selecting text across lines i...
Reproduction steps:1. Open the attached “IN-127592” project2. Open the “TextFieldTest” window (Test > Test Text Field)3. Select d... Read more
[iOS][Android] OnSubmit event is triggered indefinitely on UGUI Input Fi...
Steps to reproduce: Open attached project (ugui-inputfield-test.zip) Switch to iOS or Android platform Build and run the project on ... Read more
Tile Palette: Blurry selection icon and inconsistent padding in brush se...
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Tile Palette" In the "Tile Pal... Read more
Player crash when a specific project is built with Vulkan
How to reproduce:1. Open the attached “IN-118554” project2. Navigate to File > Build Profiles3. Open the Windows Platform and pre... Read more
Long Tile Palette name breaks window UI
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Tile Palette" Click "Create Ne... Read more
Crash on UnityEngine.UIElements.UITKTextHandle:UpdateNative when interac...
Steps to reproduce: Open any Project Open the Preferences Window Search for "Global" and toggle the "Use Global Editor Log" flag Res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class