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Macro redefinition warnings in the Inspector window when selecting a spe...
Reproduction steps:1. Open the user's attached project "URPShaderWarning-2021.2.zip"2. Go to Assets, select "ShadowCasterOnly.shader... Read more
[URP] [2D] Game view zooms in and out when moving cursor in the Inspector
Reproduction steps:1. Open the user's attached project2. Open the 'Scenes/NightGarden' Scene3. Enter Play Mode4. Select the 'Torch (... Read more
[Linux][URP] "Cancelling DisplayDialog" errors when opening "3D Sample S...
Reproduction steps:1. In Unity Hub, create new "3D Sample Scene (URP)" Template project2. After project opens, observe Console windo... Read more
[URP] Material using the Sprite-Unlit-Default shader doesn't change colo...
How to reproduce:1. Open the attached project "shaderTint"2. Open the Scene "testScene" (Assets/testScene.unity)3. In the Hierarchy ... Read more
[URP][Android] Jagged shadows when switching to Android Platform in Buil...
Reproduction steps:1. Create a new Unity project with a Universal Render Pipeline template2. In the Hierarchy window select Directio... Read more
[URP][Android][OpenGL] Transparent object can be seen through the Terrai...
Reproduction steps:1. Open the attached project "IssueOpenGL.zip"2. In the Editor go to Edit > Project Settings > Player3. In ... Read more
[URP] Render Feature/Pass is not sending correct values to compute shade...
Reproduction steps:1. Open the attached project ("Unity-Raymarching.zip")2. Observe the Game and Scene windows Expected result: Game... Read more
Automatic shader vars don't support Dynamic Resolution Scaling
How to reproduce:1. Open the attached project from "DRSIssue.zip"2. Open Scene "SampleScene"3. In Game View options click "Load Rend... Read more
[URP] Depth of Field doesn't provide blur when Base and Overlay Cameras ...
How to reproduce:1. Open the user's attached "URP12Test.zip" project2. Build And Run the "SampleScene" on an Android 7 or older devi... Read more
[URP] Meshes are invisible when Building project with a Deferred Render ...
How to reproduce:1. Open user-submitted project2. Change the Rendering Path to Deferred in Assets -> RENDER_ASSET3. Build the pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value