Search Issue Tracker
Fixed in https://github.com/Unity-Technologies/Graphics/pull/6275
Fixed in https://github.com/Unity-Technologies/Graphics/pull/6175
Votes
0
Found in [Package]
13.0.0
Issue ID
1374815
Regression
Yes
[URP Decals] Decals are not rendered properly with some renderer settings
Version tested : 2022.1.013 + URP 13.1.1
Can't reproduce with URP 13.0.0
Steps to reproduce :
1) Import the attached package (URP_DepthDepth.unitypackage)
2) Open the scene "DecalDepthBug"
3) Open the Game View
4) Observe the decals not being projected properly on the plane.
Note :
- Make sure the camera is using the default renderer provided in the unitypackage.
- Enabling HDR in the URP asset (Quality -> HDR) or MSAA Anti Alialising (Quality -> Anti Aliasing (MSAA)) leads to a correct output.
- Enabling Post Processing on the camera (Main Camera -> Rendering -> Post Processing) leads to a correct output.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Root Motion Node option does not revert when changing the selection and clicking "Revert" in Inspector
- VFX Graph prefabs are not fully instanced when they are instantiated via a script
- All 2026-promoted builds incorrectly display outdated copyright year © 2025 instead of © 2026
- Shadow cascades and lights flicker when using Shadowmap Sampling
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
Add comment