Search Issue Tracker
Fixed in https://github.com/Unity-Technologies/Graphics/pull/6275
Fixed in https://github.com/Unity-Technologies/Graphics/pull/6175
Votes
0
Found in [Package]
13.0.0
Issue ID
1374815
Regression
Yes
[URP Decals] Decals are not rendered properly with some renderer settings
Version tested : 2022.1.013 + URP 13.1.1
Can't reproduce with URP 13.0.0
Steps to reproduce :
1) Import the attached package (URP_DepthDepth.unitypackage)
2) Open the scene "DecalDepthBug"
3) Open the Game View
4) Observe the decals not being projected properly on the plane.
Note :
- Make sure the camera is using the default renderer provided in the unitypackage.
- Enabling HDR in the URP asset (Quality -> HDR) or MSAA Anti Alialising (Quality -> Anti Aliasing (MSAA)) leads to a correct output.
- Enabling Post Processing on the camera (Main Camera -> Rendering -> Post Processing) leads to a correct output.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment