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0
votes
Duplicate

If I paint on a terrain in the editor, I would like to move using the WS...

Terrain

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Jul 26, 2011

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Version/s: 3.4.0f5

Create a terrain. Add a few textures. Click the paint mode brush, go on to terrain, paint a bit, move forward the camera using the W... Read more

0
votes
Not Reproducible

Dragging Materials on Objects in SceneView is "permanent" in play mode.

Scene/Game View

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Jul 22, 2011

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Version/s:

Repo Steps: -Create a scene with a cube and create a material. -Enter Play Mode -Drag the material over the cube and then back (don'... Read more

0
votes
Not Reproducible
0
votes
Won't Fix

MINOR: Quitting Unity causes the OS X native color picker to lose

IMGUI

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Jul 20, 2011

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Version/s: 3.4.0f4

With the "Use OSX Color Picker" option enabled, select a color field in the Inspector. Change the tab to another picker style. Quit ... Read more

0
votes
By Design

MINOR: Switching to Unity while editing a float field doesn't give focus...

IMGUI

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Jul 15, 2011

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Version/s: 3.4.0f3

a) Click to edit a float in the inspector. b) Switch away from unity (i.e. to your code editor to read a value). c) Switch back & tr... Read more

0
votes
By Design

Normal maps are inverted in some places of the mesh

Assets Management

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Jul 14, 2011

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Version/s: 3.4.0f3

Normal maps are inverted in some places of the mesh, creating then some lighting differences leading to a huge seam (or mesh separat... Read more

0
votes
Won't Fix
0
votes
Won't Fix

Unity becomes unresponsive when doing long imports

Assets Management

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Jul 11, 2011

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Version/s:

Unity becomes unresponsive and even doesn't redraw when doing long imports (for example case 410940). Unity should redraw and would ... Read more

1
votes
Postponed

Texture Importer: Let users know the progress of applying changes to lar...

Assets Management

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Jul 11, 2011

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Version/s: 3.4.0f2

Let users know the progress of applying changes that takes long time to apply. When changing the Target size of a Substance Materia... Read more

1
votes
Postponed

AssetPostprocessor - Add firstImport flag in OnPreprocessModel

Asset Import

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Jul 05, 2011

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Version/s:

We should add "bool firstImport" parameter in AssetPostprocessor.OnPreprocessModel that would allow users to set the import settings... Read more

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